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Pit (SSBU)/Neutral aerial

< Pit (SSBU)
Revision as of 13:07, March 1, 2020 by EXemplary Logic (talk | contribs) (type rename: bow -> sacred)
Hitbox visualization showing Pit's neutral aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-7
0 0 0 0.7% 0   Standard 0 100 50   3.0 top 0.0 4.6 0.8 0.5× 0.8× 0%               Slash   All All            
1 0 0 0.7% 0   Standard 0 100 30   3.0 top 0.0 13.0 1.2 0.5× 0.8× 0%               Slash   All All            
2 0 0 0.7% 0   Standard 0 100 30   2.5 top 0.0 12.5 8.0 0.5× 0.8× 0%               Slash   All All            
3 0 0 0.7% 0   Standard 0 100 30   2.5 top 0.0 12.5 8.0 0.5× 0.8× 0%               Slash   All All            
4 0 0 0.7% 0   Standard 0 100 65   3.0 top 0.0 4.6 8.0 0.5× 0.8× 0%               Slash   All All            
Hit 8
0 1 0 4.5% 0   Standard 60 100 0   9.5 top 0.0 9.5 3.0 1.8× 1.0× 0%               Slash   All All            

Timing

Attack

Initial autocancel 1-3
Hits 1-7 4-5, 7-8, 10-11, 13-14, 16-17, 19-20, 22-23
Hit 8 25
Ending autocancel 30-
Interruptible 55
Animation length 67
                                                                                                                                     
                                                                                                                                     

Landing lag

Interruptible 15
Animation length 50
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible