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Pit (SSBU)/Down aerial

< Pit (SSBU)
Revision as of 13:06, March 1, 2020 by EXemplary Logic (talk | contribs) (type rename: bow -> sacred)
Hitbox visualization showing Pit's down aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 0 80 0   4.0 top 0.0 -4.0 to -6.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 10.0% 0   Standard 10 80 0   4.0 top 0.0 -4.0 to -6.0 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 10.0% 0   Standard 40 80 0   6.0 top 0.0 0.0 -8.8 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 10.0% 0   Standard 50 80 0   6.0 top 0.0 -4.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 10.0% 0   Standard 40 80 0   6.0 top 0.0 0.0 8.8 1.0× 1.0× 0%               Slash   All All            
2 0 0 10.0% 0   Standard 40 80 0   6.0 top 0.0 0.0 -8.8 1.0× 1.0× 0%               Slash   All All            

Timing

Attack

Initital autocancel 1-6
Hitboxes (clean, late) 10, 11-12
Ending autocancel 36-
Interruptible 37
Animation length 54
                                                                                                           
                                                                                                           

Landing lag

Interruptible 15
Animation length 50
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible