SSBU Icon.png

Pikachu (SSBU)/Side special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Skull Bash.
Hitbox visualization showing Pikachu's side special, Skull Bash.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 1.0% 0   Standard 40 78 0   4.0 rot 0.0 -0.7 3.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 1.0% 0   Standard 40 78 0   3.0 rot 0.0 -0.7 3.0 1.0× 1.0× 0%               Kick   All All            

Timing

This data starts from release. Start up animation is 13 frames. The interruptibility is when the move ends when airborne. The ending lag on the ground depends on the height before landing.

Hitboxes (clean, late) 5-12, 13-39
Interruptible 62
Animation length 85
                                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible