PAL50: Difference between revisions

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**PAL50** is a video mode in *Super Smash Bros. Melee* that allows the game to run on PAL-region TVs that don’t support NTSC frame rates. The game still runs at 60 hz internally, but every sixth frame is dropped / skipped, reducing the video frame rate to 50. This results in a choppy visual and is generally disdained by the competitive community. Melee tournaments in PAL regions are exclusively played in the PAL60 mode, in which the video output is the same as NTSC except for using PAL color encoding.
'''PAL50''' is a video mode in ''Super Smash Bros. Melee'' that allows the game to run on PAL-region TVs that don’t support NTSC frame rates. The game still runs at 60 hz internally, but every sixth frame is dropped / skipped, reducing the video frame rate to 50. This results in a choppy visual and is generally disdained by the competitive community. Melee tournaments in PAL regions are exclusively played in the PAL60 mode, in which the video output is the same as NTSC except for using PAL color encoding.

Revision as of 04:45, June 2, 2015

PAL50 is a video mode in Super Smash Bros. Melee that allows the game to run on PAL-region TVs that don’t support NTSC frame rates. The game still runs at 60 hz internally, but every sixth frame is dropped / skipped, reducing the video frame rate to 50. This results in a choppy visual and is generally disdained by the competitive community. Melee tournaments in PAL regions are exclusively played in the PAL60 mode, in which the video output is the same as NTSC except for using PAL color encoding.