Onett: Difference between revisions

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'''Onett''' is the home of Ness, a stage centralized around the Earthbound world. It consists of two buildings on the far right and left, and a series of unstable awnings in the center. The awnings in the center of the stage will eventually give way, if enough players jump onto it. The awnings will be reset   after a short period of time. On occasion, an exclamation point will appear onscreen, signifying that  a car or van will pass by the bottom of the stage. These can hit you or your opponent, so they must be avoided or gaurded against. Characters can only be KO'd off either side of the stage or the top of the stage, as there are no drop-off points on this stage.
'''Onett''' is the home of [[Ness]], a stage centralized around the ''[[Earthbound]]'' world. It consists of two buildings on the far right and left, and a series of unstable awnings in the center. The awnings in the center of the stage will eventually give way, if enough players jump onto it. The awnings will be reset after a short period of time. On occasion, an exclamation point will appear onscreen, signifying that  a car or van will pass by the bottom of the stage. These can hit you or your opponent, so they must be avoided or gaurded against. Characters can only be [[KO]]'d off either side of the stage or the top of the stage, as there are no drop-off points on this stage.


[[Category:Stages]][[Category:Stages (SSBM)]]
[[Category:Stages]]
[[Category:Stages (SSBM)]]

Revision as of 00:04, March 1, 2007

Template:Stage

Onett is the home of Ness, a stage centralized around the Earthbound world. It consists of two buildings on the far right and left, and a series of unstable awnings in the center. The awnings in the center of the stage will eventually give way, if enough players jump onto it. The awnings will be reset after a short period of time. On occasion, an exclamation point will appear onscreen, signifying that a car or van will pass by the bottom of the stage. These can hit you or your opponent, so they must be avoided or gaurded against. Characters can only be KO'd off either side of the stage or the top of the stage, as there are no drop-off points on this stage.