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Hitbox visualization showing Ness's up tilt.
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Overview

Update History

  9.0.0

  •   Up tilt deals more damage (7% → 9% (spark), 5% → 7% (body)), with knockback compensated (42 base/140 scaling → 46/113).
    •   However, the knockback was slightly overcompensated, and the sweetspot now KOs slightly later.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 9.0% 0   Standard 46 113 0   6.5 top 0.0 17.0 0.0 1.0× 1.0× 0%               Magic   All All            
1 0 0 7.0% 0   Standard 46 113 0   4.0 top 0.0 9.0 1.5 to -1.5 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 9.0% 0   Standard 46 113 0   6.5 top 0.0 17.0 0.0 1.0× 1.0× 0%               Magic   All All            

Timing

Early hit 5-6
Late hit 7-8
Interruptible 29
Animation length 43
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible