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Mewtwo (SSBM)/Down tilt

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< Mewtwo (SSBM)
Revision as of 12:42, March 17, 2022 by CanvasK (talk | contribs) (Two different meanings. Yours implies Mewtwo is using dtilt out of shield. Original implies it can avoid out of shields. Additionally "completely impossible" is puffery in my opinion)
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Hitbox visualization showing Mewtwo's down tilt.

Overview

Mewtwo does a spin with his tail sticking out. This is generally believed to be one of Mewtwo's best moves as well as one of the best down tilts in all of Melee.

It has exceptional startup, being Mewtwo's fastest move on the ground, with very short end lag due to its big interruptibility window. This makes it difficult to punish if it misses, and coupled with its above average range, it can avoid every single out of shield punish if spaced properly.

It can also start combos, being easily Mewtwo's best combo starter. Typical follow-ups for down tilt include itself at lower percents, its forward aerial to set up a juggling situation, and its grab to either combo fast fallers with up throw, set up a tech chase with down throw, or KO its opponent with up or back throw.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 9% 0 AngleIcon80.png 40 80 0 4.2966 21 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick
1 0 8% 0 AngleIcon80.png 40 80 0 3.5154 23 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick
2 0 5% 0 AngleIcon80.png 40 80 0 2.7342 25 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick

Timing

Hitboxes 5-7
Interruptible 20
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible