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Meta Knight (SSBU)/Side special

< Meta Knight (SSBU)
Revision as of 11:32, July 20, 2020 by Raul Retana (talk | contribs) (Added rehit rate)
Hitbox visualization showing Meta Knight's side special, Drill Rush.
Hitbox visualization showing the final hit of Meta Knight's side special, Drill Rush.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Multihits
0 0 0 1.1% 0   Standard 50 50 45   3.0 top 0.0 13.5 6.0 0.6× 0.5× 0%               Slash   All All             4
1 0 0 1.1% 0   Standard 80 50 30   3.0 top 0.0 2.0 6.0 0.6× 0.5× 0%               Slash   All All             4
2 0 0 1.1% 0   Standard 50 50 45   3.0 top 0.0 13.5 6.0 0.6× 0.5× 0%               Slash   All All             4
3 0 0 1.1% 0   Standard 80 50 45   3.0 top 0.0 2.0 6.0 0.6× 0.5× 0%               Slash   All All             4
4 0 0 1.1% 0   Standard 25 50 0   3.5 haver 0.0 10.0 0.0 0.6× 0.5× 0%               Slash   All All             4
5 0 0 1.1% 0   Standard 25 50 0   4.0 haver 0.0 5.0 0.0 0.6× 1.0× 0%               Slash   All All             4
Finisher
0 0 0 3.0% 0   Standard 40 185 0   6.0 haver 0.0 10.0 0.0 3.0× 1.0× 0%               Slash   All All             0
1 0 0 3.0% 0   Standard 40 185 0   6.0 haver 0.0 4.0 0.0 3.0× 1.0× 0%               Slash   All All             0
2 0 0 3.0% 0   Standard 40 185 0   8.0 top 0.0 7.0 0.0 3.0× 1.0× 0%               Slash   All All             0

Timing

Multihits 26-69
Finisher 70
Interruptible (grounded only) 99
Animation length 114
Grounded                                                                                                                                                                                                                                     
Aerial, missed                                                                                                                                                                                                                                     
Aerial, on hit                                                                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible