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Meta Knight (SSBU)/Forward tilt/Hit 1

< Meta Knight (SSBU)‎ | Forward tilt
Revision as of 05:45, June 1, 2021 by SuperSqank (talk | contribs) (→‎Timing: Unlike with jabs, Meta Knight's forward tilt actually transitions on the same frame the script calls for it (tested in game to confirm). Not the frame after. It has been like this since Brawl.)
Hitbox visualization showing Meta Knight's forward tilt 1.

Overview

Performs a quick forward slash in front of him. Good amount of range, the hitbox only appears for one frame. Buffering can quickly transition and connect reliably to the second and third hits. While it has good range, the hitboxes doesn't fully cover the slash of the attack.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Standard 25 20 0   3.5 top 0.0 7.4 to 3.5 8.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Standard 25 20 0   3.5 top 0.0 5.5 13.0 to 8.0 1.0× 1.0× 0%               Slash   All All            

Timing

Hitboxes 6
Earliest continuable 11
Interruptible 26
Animation length 34
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible