Meta Knight (SSB4)/Forward tilt: Difference between revisions

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{|class="wikitable sortable"
{|class="wikitable sortable"
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! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value || Effect !! SFX level
! Hitbox type !! Start-up !! Cool-down !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value || Effect !! SFX level
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|-  
|Attack || 2%, 2%, 4% || 60/70/80° || 80 || 107 || — || Slash || ?
|Attack || 5 || ? || 2%, 2%, 4% || 60/70/80° || 80 || 107 || — || Slash || ?
|}
|}

Revision as of 11:28, November 15, 2015

An icon for denoting incomplete things.

Meta Knight slashes twice horizontally, and finishes with an uppercut. This move's good range, fast start-up and endlag, and high base knockback make it a potent spacing option. With three seperate slashes, it functions much like a jab. As such, the first two hits can be used to lead into other moves, most notably Shuttle Loop for a KO. This, however, isn't guaranteed, and works only as a mix-up. The move's trajectory can be used to set-up edgeguards, and starts KOing at the ledge at about 150%.

Hitboxes

Hitbox type Start-up Cool-down Damage Angle Base knockback Knockback scaling Fixed knockback value Effect SFX level
Attack 5 ? 2%, 2%, 4% 60/70/80° 80 107 Slash ?