Hitbox visualization showing Marth's up smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Early hit
1 0 0 13.0% 0   Standard 45 90 0   5.8 sword2 0.0 0.0 2.0 0.7× 1.0× 0%               Slash   All All             0
2 0 0 17.0% 0   Standard 40 95 0   4.6 sword2 0.0 0.0 7.3 1.5× 1.0× 0%               Marth Sword   All All             0
3 0 0 13.0% 0   Standard 45 90 0   5.8 sword2 0.0 0.0 -3.0 0.7× 1.0× 0%               Slash   All All             0
0 0 0 3.0% 0   Standard 0 100 155   5.5 top 0.0 5.0 -9.0 to -9.0 0.0× 1.0× 0%               Punch   All All             2
Late hit
1 0 0 13.0% 0   Standard 45 90 0   5.8 sword2 0.0 0.0 2.0 0.7× 1.0× 0%               Slash   All All             0
2 0 0 17.0% 0   Standard 40 95 0   4.6 sword2 0.0 0.0 7.3 1.5× 1.0× 0%               Marth Sword   All All             0
3 0 0 13.0% 0   Standard 45 90 0   5.8 sword2 0.0 0.0 -3.0 0.7× 1.0× 0%               Slash   All All             0
The early hit's Hitbox 0 uses weight-independent knockback.

Timing

Charges between 4-5
Early hit 13-14
Late hit 15-17
Interruptible 59
Animation length 79
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible