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Marth (SSBM)/Forward smash: Difference between revisions

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(Toomai is eventually going to do the data so this isn't necessary.)
(Counter-clockwise only if done to the left … and it is not safe on shields, lol.)
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==Overview==
==Overview==
[[File:Marth Forward Smash Hitbox Melee.gif|thumb|Hitbox duration of Marth's fsmash.]]
[[File:Marth Forward Smash Hitbox Melee.gif|thumb|Hitbox duration of Marth's fsmash.]]
Marth does a counter-clockwise overhead slash, doing 14% at the base and a solid 20% at the tip with very high base knockback (the 2nd highest among forward smashes, only after {{SSBM|Pichu}}`s), but medium scaling. This attack is very fast with long range and high power when tipped, and what makes this attack even better is the fact that the sweetspot is rather easy to connect, due to its somewhat large hitbox size. All of this combined with its ability to edgeguard opponents rather easily makes this arguably the best forward smash in the game, similar to how {{SSBM|Fox}} has the best up smash and {{SSBB|Peach}} having the best down smash. However, it should be noted that if Marth lands the sourspot, it deliver low knockback and damage. Also since this move has a large amount of ending lag (awaiting frame data .gif), it would be wise not to get shielded while Marth is very close to the opponent. Nonetheless, it remains as Marth`s main killing move (other than his down aerial), as it is safe on shields, has high power, very fast start-up, and great range.
Marth does a overhead slash, doing 14% at the base and a solid 20% at the tip with very high base knockback (the 2nd highest among forward smashes, only after {{SSBM|Pichu}}'s), but medium scaling. This attack is very fast with long range and high power when tipped, and what makes this attack even better is the fact that the sweetspot is rather easy to connect, due to its somewhat large hitbox size. All of this combined with its ability to edgeguard opponents rather easily makes this arguably the best forward smash in the game, similar to how {{SSBM|Fox}} has the best up smash and {{SSBB|Peach}} having the best down smash. However, it should be noted that if Marth lands the sourspot, it deliver low knockback and damage. Also since this move has a large amount of ending lag, it would be wise not to get shielded while Marth is very close to the opponent. Nonetheless, it remains as Marth`s main killing move (other than his down aerial), as it has high power, very fast start-up, and great range.


{{technical data}}
{{technical data}}

Revision as of 16:33, July 18, 2013

Overview

Hitbox duration of Marth's fsmash.

Marth does a overhead slash, doing 14% at the base and a solid 20% at the tip with very high base knockback (the 2nd highest among forward smashes, only after Pichu's), but medium scaling. This attack is very fast with long range and high power when tipped, and what makes this attack even better is the fact that the sweetspot is rather easy to connect, due to its somewhat large hitbox size. All of this combined with its ability to edgeguard opponents rather easily makes this arguably the best forward smash in the game, similar to how Fox has the best up smash and Peach having the best down smash. However, it should be noted that if Marth lands the sourspot, it deliver low knockback and damage. Also since this move has a large amount of ending lag, it would be wise not to get shielded while Marth is very close to the opponent. Nonetheless, it remains as Marth`s main killing move (other than his down aerial), as it has high power, very fast start-up, and great range.


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Related moves