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Marth (SSBM)/Down smash

< Marth (SSBM)
Revision as of 15:36, August 7, 2021 by NiceGuy98 (talk | contribs) (→‎Overview)
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OverviewEdit

 
Hitbox animation of Marth's d-smash.
 
Hitbox details of Marth's d-smash.

Marth sweeps his sword on the ground in front of himself, then behind. It deals 11% on the base and 16% when tipped. If tipped, it knocks opponents vertically with very high vertical knockback, being able to KO reliably at high percentages. Overall, it is the strongest down smashes in the game (and the 3rd strongest smash attack overall when tipped), and arguably one of Marth's best KOing options. If not tipped, it is much weaker, and hits opponents horizontally instead, though it can still KO at high percentages near the edge. Although it has high power, the move has rather high ending lag; even though it is Marth's second fastest move in terms of startup, it is rather punishable if it misses. Also, the move doesn't have much combo ability outside of sometimes being usable after throws.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 11% 0   70 72 0 4.2966 76 0.0 0.0 0.0             Slash
1 0 11% 0   20 100 0 3.1248 71 0.0 0.0 0.0             Slash
2 0 11% 0   16 100 0 3.5154 4 0.0 0.0 0.0             Slash
3 0 16% 0   70 100 0 3.906 76 4.6872 0.0 0.0             Slash
Hit 2
0 0 11% 0   70 72 0 3.906 76 0.0 0.0 0.0             Slash
1 0 11% 0   30 100 0 3.1248 71 0.0 0.0 0.0             Slash
2 0 11% 0   15 100 0 3.5154 4 0.0 0.0 0.0             Slash
3 0 16% 0   70 100 0 3.906 76 4.6872 0.0 0.0             Slash

TimingEdit

Charges between 3-4
Hitboxes 5-7, 20-22
Interruptible 62
Animation length 64
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

Similar movesEdit