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Mario (SSBB)/Forward tilt

OverviewEdit

 
Hitbox of Mario's f-tilt.

While very fast in start-up and ending lag, the move's poor reach limits its capability as a spacing move. It mainly serves as a quick punish attack, though with its low damage output and knockback, and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the stage. Overall, while it's not a terrible move, it's not very useful, and it pales in comparison to most other forward tilts.

Post hit dataEdit

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Angled side, angled up 1036 23.687 199.01% 218.01% 244.40%
Angled down 1197 23.687 192.22% 211.21% 237.60%

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up / angled forward
0 0 8% 0   8 100 0 5.0 17 0.0 3.6 0.0 1.0x 1.0x 0%               Kick  
1 0 8% 0   8 100 0 4.0 16 0.0 1.2 0.0 1.0x 1.0x 0%               Kick  
2 0 8% 0   8 100 0 3.0 10 0.0 1.2 -2.0 1.0x 1.0x 0%               Kick  
Angled down
0 0 8% 0   13 100 0 5.0 17 0.0 3.6 0.0 1.0x 1.0x 0%               Kick  
1 0 8% 0   13 100 0 4.0 16 0.0 1.2 0.0 1.0x 1.0x 0%               Kick  
2 0 8% 0   13 100 0 3.0 10 0.0 1.2 -2.0 1.0x 1.0x 0%               Kick  

TimingEdit

Hitbox 5-7
Interruptible 25
Animation length 32
                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

GalleryEdit