List of updates (SSB4)/1.1.6 changelog

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Revision as of 01:20, May 19, 2016 by Luigi540 (talk | contribs) (This probably gonna take me sometime to say about this patch. So far, they seemed to make it easy to escape her combos. Unsure about zero to death combos.)
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This is the list of known changes in version 1.1.6 of Super Smash Bros. 4.

Bayonetta

  • Nerf Forward aerial's first hit deals less damage (3.8%/2.8% -> 3%/2.2%).
  • Nerf Third hit of forward aerial has less knockback growth (82 -> 68). In addition, its autocancel window has increased by 3 frames. (Frame 32 -> Frame 35), making it more difficult to autocancel.
  • Nerf Upward After Burner Kick up has increased knockback growth (40/30/100 -> 50/38/112), which makes it more difficult to combo at high percentage.
  • Nerf Downwards After Burner Kick deals less damage (8% -> 6.5%). Its angle has been altered (80° -> 60°), making it easy for opponents to DI. It also has less range (6.5 -> 4.5).
  • Nerf Down tilt has less range (3.5 -> 2.8).
  • Nerf Down aerial's landing Hit knockback growth has decreased (140 -> 135).
  • Nerf Witch Twist has a increased SDI multiplier (1 -> 2), making it easy for opponents to escape her combos and KO confirms. Upper early middle hit hitbox has less knockback (100g/160w -> 97g/140w). All have less range (yposex: 24 -> 21, all hitbox size: 8 -> 7, Middle middle hit: 24 -> 21).
  • Nerf Last hit of first Witch Twist is weaker (105g/50b -> 80g/55b) and decreased hitbox size (9 -> 8.5). It also has modified Y'pos (20 -> 19)).
  • Nerf Last hit of second Witch Twist has increased base knockback (30 -> 50), and decreased hitbox size (9 -> 8.5). It also has modified Y'pos (20 -> 19).