List of updates (SSB4)/1.1.6 changelog: Difference between revisions
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(Ugh) |
(I wish that they need to stop releasing patches. This is getting way too far and this could be the next Brawl version.) |
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=={{SSB4|Bayonetta}}== | =={{SSB4|Bayonetta}}== | ||
*{{nerf|Forward aerial's first and second hit deal less damage (3.8%/2.8% -> 3%/2.2%). Third hit of forward aerial has less knockback growth (82 -> 68). In addition, | *{{nerf|Forward aerial's first and second hit deal less damage (3.8%/2.8% -> 3%/2.2%). Third hit of forward aerial has less knockback growth (82 -> 68). In addition, frame speed multiplier 1.2x is added to frame 29 (makes the autocancel window start approximately 1 frame later, and 2 frames later for FAF).}} | ||
*{{nerf|Upward [[After Burner Kick]] up has increased knockback growth (40/30/100 -> 50/38/112), which makes it more difficult to combo at high percentage.}} | *{{nerf|Upward [[After Burner Kick]] up has increased knockback growth (40/30/100 -> 50/38/112), which makes it more difficult to combo at high percentage.}} | ||
*{{nerf|Downwards After Burner Kick deals less damage (8% -> 6.5%). Its angle has been altered (80° -> 60°), making it easy for opponents to DI. It also has less range (6.5 -> 4.5).}} | *{{nerf|Downwards After Burner Kick deals less damage (8% -> 6.5%). Its angle has been altered (80° -> 60°), making it easy for opponents to DI. It also has less range (6.5 -> 4.5).}} |
Revision as of 01:40, May 19, 2016
This is the list of known changes in version 1.1.6 of Super Smash Bros. 4.
Bayonetta
- Forward aerial's first and second hit deal less damage (3.8%/2.8% -> 3%/2.2%). Third hit of forward aerial has less knockback growth (82 -> 68). In addition, frame speed multiplier 1.2x is added to frame 29 (makes the autocancel window start approximately 1 frame later, and 2 frames later for FAF).
- Upward After Burner Kick up has increased knockback growth (40/30/100 -> 50/38/112), which makes it more difficult to combo at high percentage.
- Downwards After Burner Kick deals less damage (8% -> 6.5%). Its angle has been altered (80° -> 60°), making it easy for opponents to DI. It also has less range (6.5 -> 4.5).
- Down tilt has less range (3.5 -> 2.8).
- Down aerial's landing Hit knockback growth has decreased (140 -> 135).
- Witch Twist has a increased SDI multiplier (1 -> 2), making it easy for opponents to escape her combos and KO confirms. Upper early middle hit hitbox has less knockback (100g/160w -> 97g/140w). All have less range (yposex: 24 -> 21, all hitbox size: 8 -> 7, Middle middle hit: 24 -> 21).
- Last hit of first Witch Twist is weaker (105g/50b -> 80g/55b) and decreased hitbox size (9 -> 8.5). It also has modified Y'pos (20 -> 19)).
- Last hit of second Witch Twist has increased base knockback (30 -> 50), and decreased hitbox size (9 -> 8.5). It also has modified Y'pos (20 -> 19).