OverviewEdit
HitboxesEdit
Forward smashEdit
Sword BeamEdit
The Sword Beam's damage can increase up to 13% depending on the forward smash's charge. More specifically, its damage output is equal to 5 + 8 * (charge frames / 60)
.
TimingEdit
The Sword Beam is only fired if Link's damage percentage is at 0.0%. Otherwise, the frame strips for it don't apply.
Charges between | 9-10 |
---|---|
Sword beam (minimum to maximum charge) | 17-48, 17-56 |
Hitboxes | 17-18 |
Continuability window | 23-36 |
Interruptible | 51 |
Animation length | 71 |
Sword beam (min) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sword beam (max) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Continuable |
Lag time |
Charge interval |
Hitbox |
Continuable |
Earliest continuable point |
Prop event |
Interruptible |
Sword Beam parametersEdit
All values except offsets and friction scale linearly from no charge to full charge.
X and Y offsets | [11, 6] |
---|---|
Lifetime | 32 to 40 frames |
Damage | 5% to 13% |
Size multiplier | 0.8 to 1.1 |
Initial speed | 2.4 to 3.4 |
Friction | 0.01 |
|