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Link (SSBU)/Forward smash/Hit 1

Hitbox visualization showing Link's forward smash, first hit.
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OverviewEdit

HitboxesEdit

Forward smashEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0   Forward 45 12 0   4.3 sword2 2.7 -2.0 -2.3 1.0× 1.0× 0%               Slash   All All            
1 0 0 14.0% 0   Forward 30 100 0   3.5 sword2 8.5 -2.0 -2.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Forward 45 12 0   3.2 top 0.0 8.5 6.0 to 3.5 1.0× 1.0× 0%               Slash   All All            

Sword BeamEdit

The Sword Beam's damage can increase up to 13% depending on the forward smash's charge. More specifically, its damage output is equal to 5 + 8 * (charge frames / 60).

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.0% 0   Forward 45 15 0   1.8 top 0.0 0.5 -7.0 to 7.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

The Sword Beam is only fired if Link's damage percentage is at 0.0%. Otherwise, the frame strips for it don't apply.

Charges between 9-10
Sword beam (minimum to maximum charge) 17-48, 17-56
Hitboxes 17-18
Continuability window 23-36
Interruptible 51
Animation length 71
Sword beam (min)                                                                                                                                               
Sword beam (max)                                                                                                                                               
Hitboxes                                                                                                                                               
Continuable                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Continuable
  
Earliest continuable point
  
Prop event
 
Interruptible

Sword Beam parametersEdit

All values except offsets and friction scale linearly from no charge to full charge.

X and Y offsets [11, 6]
Lifetime 32 to 40 frames
Damage 5% to 13%
Size multiplier 0.8 to 1.1
Initial speed 2.4 to 3.4
Friction 0.01