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Kirby (SSB4)/Up special/Custom 1

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Wave Cutter.

Overview

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Hitboxes

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Landing
0 0 0 5% 0   Forwards 70 100 0 12.0 0 0.0 3.5 7.0 1.0x 1.0x 0%               Kick   63              
Projectile
0 0 0 10% 0   Standard 35 100 0 10.0 0 0.0 5.6 0.0 1.0x 1.0x 0%               Kick   63              

Timing

Kirby rises on frame 12 and he lands on frame 44 on flat ground

Landing lag

Landing hit 1
Wave 1-13
Animation length 38
                                                                           
                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Prop event