SSB4 Icon.png

Kirby (SSB4)/Side special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Hammer Flip.
Hitbox visualization showing Kirby's uncharged grounded Hammer Flip.
Hitbox visualization showing Kirby's fully charged grounded Hammer Flip.
Hitbox visualization showing Kirby's uncharged aerial Hammer Flip.
Hitbox visualization showing Kirby's fully charged aerial Hammer Flip.
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Update historyEdit

  1.0.6

  •   Ending lag decreased.
  •   Kirby moves faster on the ground while charging Hammer Flip.

  1.1.3

  •   Various knockback growth, hitbox size, and duration increases for Hammer Flip.

  1.1.5

  •   Hammer Flip knockback growth increased: 76 → 78.

HitboxesEdit

GroundEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
No charge
0 0 19% 0   60 78 0 5.4 0 0.0 4.5 11.5 1.0x 1.2x 0%               Kick  
1 0 19% 0   60 78 0 3.5 0 0.0 4.5 5.5 1.0x 1.2x 0%               Kick  
Max charge
0 0 35% 0   60 78 0 5.8 0 0.0 4.2 11.5 1.0x 1.5x 0%               Burn  
1 0 35% 0   60 78 0 3.9 0 0.0 4.2 5.5 1.0x 1.5x 0%               Burn  

AirEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
No charge (hit 1)
0 0 15% 0   60 78 0 5.2 0 0.0 4.3 11.5 1.0x 1.0x 0%               Kick  
1 0 15% 0   60 78 0 3.0 0 0.0 4.3 5.5 1.0x 1.0x 0%               Kick  
No charge (hit 2)
0 0 15% 0   60 78 0 5.2 0 0.0 4.3 11.5 1.0x 1.0x 0%               Kick  
1 0 15% 0   60 78 0 3.0 0 0.0 4.3 5.5 1.0x 1.0x 0%               Kick  
Max charge
0 0 27% 0   60 78 0 5.4 0 0.0 4.0 11.5 1.0x 1.0x 0%               Burn  
1 0 27% 0   60 78 0 3.5 0 0.0 4.0 5.5 1.0x 1.0x 0%               Burn