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Kirby (SSB)/Back aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Kirby Back Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's bair.]]
Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. By far, Kirby's best aerial, being a staple example of a edgeguarding move and has [[sex kick]] properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform a [[Wall of pain]] variation called the "Fence of Pain". Good for playing defensively and can help Kirby approach an opponent in the air.
Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. By far, Kirby's best aerial, being a staple example of a edgeguarding move and has [[sex kick]] properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform a [[Wall of pain]] variation called the "Fence of Pain". Good for playing defensively and can help Kirby approach an opponent in the air.



Revision as of 04:27, July 30, 2013

Overview

The hitbox of Kirby's bair.

Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 9% damage and low knockback if it hits during later frames. By far, Kirby's best aerial, being a staple example of a edgeguarding move and has sex kick properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform a Wall of pain variation called the "Fence of Pain". Good for playing defensively and can help Kirby approach an opponent in the air.


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