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Ivysaur (SSBU)/Dash attack

Hitbox visualization showing Ivysaur's dash attack.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (earliest)
0 0 0 12.0% 3.0   Forward 80 57 0   5.5 top 0.0 4.3 5.6 1.0× 1.0× 0%               Kick   All All            
Clean hit (early)
0 0 0 12.0% 3.0   Forward 80 57 0   5.5 top 0.0 4.7 6.4 1.0× 1.0× 0%               Kick   All All            
Clean hit (mid)
0 0 0 12.0% 3.0   Forward 80 57 0   5.5 top 0.0 4.9 6.2 1.0× 1.0× 0%               Kick   All All            
Clean hit (late)
0 0 0 12.0% 3.0   Forward 80 57 0   5.5 top 0.0 4.9 6.0 1.0× 1.0× 0%               Kick   All All            
Clean hit (latest)
0 0 0 12.0% 3.0   Forward 80 57 0   5.5 top 0.0 4.9 5.5 1.0× 1.0× 0%               Kick   All All            
Late hit (early)
0 0 0 10.0% 2.0   Forward 45 50 0   4.0 top 0.0 6.0 3.6 1.0× 1.0× 0%               Kick   All All            
Late hit (mid)
0 0 0 10.0% 2.0   Forward 45 50 0   4.0 top 0.0 6.0 2.8 1.0× 1.0× 0%               Kick   All All            
Late hit (late)
0 0 0 10.0% 2.0   Forward 45 50 0   4.0 top 0.0 5.7 2.5 1.0× 1.0× 0%               Kick   All All            
Late hit (latest)
0 0 0 10.0% 2.0   Forward 45 50 0   4.0 top 0.0 5.2 1.5 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Clean hit 4, 5-6, 7, 8-9, 10-11
Late hit 12-15, 16, 17-18, 19
Interruptible 44
Animation length 62
                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible