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Inkling (SSBU)/Neutral attack/Infinite

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Hitbox visualization showing Inkling's rapid jab.
Hitbox visualization showing Inkling's rapid jab finisher.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.4% 0   Standard 12 10 0   3.5 top 0.0 8.0 11.0 0.5× 0.4× 0%               Inkling Hit   All All             +2 frames 6x
1 0 0 0.4% 0   Standard 7 10 0   4.5 top 0.0 8.0 19.5 to 11.0 0.5× 0.4× 0%               Inkling Hit   All All             +2 frames 6x
Rapid jab finisher
0 0 0 2.5% 0   Standard 60 106 0   5.0 top 0.0 8.0 12.0 2.0× 1.0× 0%               Punch   All All            
1 0 0 2.5% 0   Standard 60 106 0   5.0 top 0.0 8.0 16.5 2.0× 1.0× 0%               Punch   All All            
2 0 0 2.5% 0   Standard 60 106 0   5.0 top 0.0 8.0 21.0 2.0× 1.0× 0%               Punch   All All            

Timing

Interruptibility and animation length are only for the finisher.

Rapid Jab 4, 6, 8, 10...
Finisher 6-7
Interruptible 49
Animation length 50
                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible