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Inkling (SSBU)/Neutral attack/Infinite

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Hitbox visualization showing Inkling's rapid jab.
Hitbox visualization showing Inkling's rapid jab finisher.

OverviewEdit

HitboxesEdit

Each hit applies 10 units of ink to opponents. The hitboxes are only generated if Inkling uses the move with ink left.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.4% 0   Forward 12 10 0   3.5 top 0.0 8.0 11.0 0.5× 0.4× 0%               Inkling Hit   All All             +2 frames
1 0 0 0.4% 0   Forward 7 10 0   4.5 top 0.0 8.0 19.5 to 11.0 0.5× 0.4× 0%               Inkling Hit   All All             +2 frames
Rapid jab finisher
0 0 0 2.5% 0   Forward 60 106 0   5.0 top 0.0 8.0 12.0 2.0× 1.0× 0%               Punch   All All            
1 0 0 2.5% 0   Forward 60 106 0   5.0 top 0.0 8.0 16.5 2.0× 1.0× 0%               Punch   All All            
2 0 0 2.5% 0   Forward 60 106 0   5.0 top 0.0 8.0 21.0 2.0× 1.0× 0%               Punch   All All            

TimingEdit

After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.

The move uses up 2 units from Inkling's Ink Tank for every 3 frames of the rapid jab portion, then 2 more units for the finisher.

Loop points 1-2, 18-19
Rapid jab 4, 6, 8, 10, 12, 14, 16, 18
Finisher 6-7
Interruptible 49
Animation length 50
                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible