Hookshot: Difference between revisions

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The '''Hookshot''' and the '''Clawshot''' are [[Grabbing|grab moves]] performed by [[Link]] and [[Young Link]] in ''[[Super Smash Bros. Melee|Melee]]'' and [[Link]] and [[Toon Link]] ''[[Super Smash Bros. Brawl|Brawl]]''.
The '''Hookshot''' and the '''Clawshot''' are [[Grabbing|grab moves]] performed by [[Link]] and [[Young Link]] in ''[[Super Smash Bros. Melee|Melee]]'' and [[Link]] and [[Toon Link]] ''[[Super Smash Bros. Brawl|Brawl]]''. The hookshot is a recurring item in the Zelda series.


== Hookshot ==
== Hookshot ==

Revision as of 01:09, July 6, 2008

The Hookshot and the Clawshot are grab moves performed by Link and Young Link in Melee and Link and Toon Link Brawl. The hookshot is a recurring item in the Zelda series.

Hookshot

The Hookshot is Link's and Young Link's grab in Melee and Toon Link's Grab in Brawl. In Melee, Link/Young Link used this to perform the wall-grapple, while in Brawl, Toon Link uses his to perform the Tether Recovery and grab. Similar to Link's brawl clawshot, if it missess, Link is left wide open. It also has to hitboxes that folow the same mechanic from Link's brawl Clawshot.

Clawshot

The Clawshot is Link's grab in Brawl. Although it's very similar to the the Hookshot in Melee, Link's new Tether Recovery now finds and tracks the wall, instead of just latching onto it when it touches. Also, when used in the air to attack, there are two different hitboxes. The first is when the claw is shot out, and hits the opponent. The second hitbox is at the end of the Clawshot, when the claw closes. If the player misses while using this, there is a large ending lag that leaves Link very vulnerable to attack. It should also be noted that if it fails, Link doesn't enter Helpless state. In most cases its recommended to use the clawshot to recovery because it helps prevent Link from getting edge guarded by certain attacks. If used on land, it has an extended reach but if it fails, it leaves Link wide open.

The Clawshot has an invaluable edgehogging property in that it can quickly give Link more invincibility frames by pressing back after Link has grabbed the edge, and immediately pressing "Z" releasing the clawshot, and pressing "Z" again to grab the edge and gain invincibility frames.

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