Header getup: Difference between revisions

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{{ArticleIcons|ssb4=y|ultimate=y}}
#REDIRECT: [[Header#Header getup]]
[[Category:Advanced techniques]] [[Category:Techniques]] [[Category:Techniques (SSB4)]][[Category:Techniques (SSBU)]]
[[File:Header Getup.gif|320x180px|right|thumb|An example of Header getup.]]
'''Header getup''' is an [[advanced technique]] in ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'', which adds yet another powerful tool to Wii Fit Trainer's on-ledge arsenal, allowing the player to get onstage while using Header and then act almost immediately.  While this tech was technically always possible in ''Ultimate'', it only became a powerful option in Update {{SSBU|3.0.0}}, where Header's spawn mechanics were changed to cause the ball to be sent at a sharp angle when using the tech, effectively covering the ground in front of Wii Fit Trainer. There are a variety of [https://twitter.com/varunssb/status/1120326588015366147 combos and kill confirms] stemming from this tech if the player lands a hit with it. The downside to Header getup is its startup; while it doesn't take that long to perform the tech, it is possible to be intercepted if the opponent suspects the player will use the tech. If this happens, the player will end up offstage without a double jump, which can be difficult to escape from unscathed.
==How to perform==
To perform this tech, the player must drop from ledge and immediately double jump instant Header while holding towards the stage. If performed correctly, Wii Fit Trainer will land immediately after hitting the ball with very minimal landing lag.
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Latest revision as of 07:19, May 3, 2021