Giant Punch: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Image:Giant.jpg|right|thumb]]
[[Image:Giant.jpg|right|thumb]]
'''Giant Punch''' is [[Donkey Kong]]'s [[Neutral B]] attack.  It is charged by pressing the special move button; when it is fully-charge, steam will begin billowing out of Donkey's Kong head.  A subsequent press of the special move button then allows Donkey Kong to deliver an incredibly strong blow. The charge can be canceled by shielding or pressing left or right while Donkey Kong is charging up. In Brawl, Donkey Kong gains super armor right before throwing the punch.
'''Donkey Punch''' is [[Donkey Kong]]'s [[Neutral B]] attack.  It is charged by pressing the special move button; when it is fully-charge, steam will begin billowing out of Donkey's Kong head.  A subsequent press of the special move button then allows Donkey Kong to deliver an incredibly strong blow. The charge can be canceled by shielding or pressing left or right while Donkey Kong is charging up. In Brawl, Donkey Kong gains super armor right before throwing the punch.
{{Donkey Kong Special Moves}}
{{Donkey Kong Special Moves}}



Revision as of 15:16, May 1, 2008

Donkey Punch is Donkey Kong's Neutral B attack. It is charged by pressing the special move button; when it is fully-charge, steam will begin billowing out of Donkey's Kong head. A subsequent press of the special move button then allows Donkey Kong to deliver an incredibly strong blow. The charge can be canceled by shielding or pressing left or right while Donkey Kong is charging up. In Brawl, Donkey Kong gains super armor right before throwing the punch. Template:Donkey Kong Special Moves