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Frame

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Revision as of 21:14, June 27, 2011 by Voqéo (talk | contribs)
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If you are looking for frame information regarding invulnerability time, see Invincibility frame
If you are looking for frame information regarding character attacks, see lag
If you are looking for frame information regarding inputs in online smash, see frame delay

A frame is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "hertz," a more general term for "cycles per second") at which the game runs; since the smash games are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions, and movements in the SSB games occur in increments of frames.

Frame delay

SSB framerates (NTSC and PAL 60Hz)

SSB framerates (PAL 50Hz)

  • Super Smash Bros. Brawl - 50 frames per second
  • Super Smash Bros. Melee - 50 frames per second
  • Super Smash Bros. - 50 frames per second