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Hitbox visualization showing Fox's up smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (frame 8)
0 0 0 16.0% 0   Standard 30 97 0   4.1 kneer 0.0 1.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 16.0% 0   Standard 30 97 0   5.7 kneer 3.0 2.1 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 16.0% 0   Standard 30 97 0   2.0 top 0.0 3.0 10.0 1.0× 1.0× 0%               Kick   All All            
Clean hit (frame 9)
0 0 0 16.0% 0   Standard 30 97 0   4.1 kneer 0.0 1.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 16.0% 0   Standard 30 97 0   5.7 kneer 3.0 2.1 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 11.0% 0   Standard 10 100 0   4.1 kneer 0.0 1.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 11.0% 0   Standard 10 100 0   4.7 kneer 2.9 1.4 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Charges between 2-3
Clean hit 8, 9
Late hit 10-11
Interruptible 56
Animation length 63
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible