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Fox (SSBU)/Neutral attack/Infinite

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Hitbox visualization showing Fox's rapid jab.
Hitbox visualization showing Fox's rapid jab finisher.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Rapid jab
0 0 0 0.6% 0   Forward 7 20 0   2.8 kneel 5.0 to -2.0 0.0 0.7 to 0.0 0.5× 0.6× 0%               Kick   All All            
1 0 0 0.6% 0   Forward 7 20 0   4.8 top 0.0 8.0 14.5 to 8.0 0.5× 0.6× 0%               Kick   All All            
Rapid jab finisher
0 0 0 2.0% 0   Forward 55 130 0   3.5 kneer -1.5 0.0 2.0 3.0× 1.0× 0%               Kick   All All            
1 0 0 2.0% 0   Forward 55 130 0   3.5 kneer 2.5 0.0 2.0 3.0× 1.0× 0%               Kick   All All            
2 0 0 2.0% 0   Forward 55 130 0   3.5 kneer 6.0 0.0 2.0 3.0× 1.0× 0%               Kick   All All            

TimingEdit

After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.

Loop points 2-3, 14-15
Rapid jab 5, 7, 9, 11, 13
Finisher 3-4
Interruptible 39
Animation length 38
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible