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Fox (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Fox's second jab.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack 2 connects into neutral infinite more reliably.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.0% 0   Forward 20 35 0   2.5 top 0.0 7.0 6.0 1.2× 1.0× 0%               Punch   All All            
1 0 0 1.0% 0   Forward 20 33 0   3.2 top 0.0 7.0 9.5 1.2× 1.0× 0%               Punch   All All            
2 0 0 1.0% 0   Forward 20 20 0   4.0 top 0.0 7.0 13.0 1.2× 1.0× 0%               Punch   All All            

TimingEdit

Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.

Hitboxes 2
Continuability Pressed repeatedly 5-20
Held on hit 6
Interruptible 21
Animation length 30
                                                           
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible