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Fly
Charizard flying
Fly in Brawl.
User Charizard
Universe Pokémon
Article on Bulbapedia Fly (move)

Fly (そらをとぶ, Sora o tobu or Fly to the Sky) is Charizard's up special move. Performing the move makes Charizard rise up while surrounded in flames, setting anyone that makes contact with it ablaze. The ending hitbox has somewhat forceful knockback, which can make this move good for juggling. Frames 4-13 of this attack provide launch resistance. This can be most easily shown by performing this move next to a Smart Bomb; Charizard will take all damage it would normally but will not be knocked back. The move is considered poor for recoveries, gaining poor horizontal distance and suffering from 30 frames of the landing lag glitch.

Description from the Brawl Instruction Booklet

Attack while soaring upwards. Good for recoveries.

Description from the Super Smash Bros. for Nintendo 3DS Foldout

Spiral into the sky, and hit opponents multiple times.

Origins

File:Fly.png
The two turns of Fly in Generation IV Pokémon games.

This attack has its origin in all the Pokémon RPG games for handhelds. As HM02 in all generations, it can allow the user to travel from town to town very easily provided that a Pokémon knows it, the badge that allows its use outside of battle, and the player has been to the city or town they are flying to. Due to this, many players have Flying Pokémon on hand to cross long distances in seconds. However, in games that take part in more than one region, Fly cannot be used to directly travel from one to another. In battle, Fly is a physical Flying-type attack that normally has 70 base power prior to Generation IV, where the moves base power changed to 90, with 95% accuracy. It is also a two-turn move which allows the user to avoid almost any attack on the first turn and then deals damage to a single opponent on the second. Some moves such as Thunder and Twister can still hit Pokémon using Fly, though, some of which get their base power doubled. Because it takes two turns to attack, the move is generally deemed useless for competitive play because the opponent can switch out to a Pokémon that has a resistance to Flying type moves in order to counter safely, and the below-average accuracy that can become problematic. It still has some use in Double Battles, though, as the ally can use an attack that will be strong against the incoming Pokémon, which will be likely of a type resistant to Flying (Ground type moves, for example, are super-effective against all types that resist Fly). Interestingly, the move in Brawl seems to be a real-time interpretation of its in-game stats in the Pokémon games, as it leaves the user vulnerable if it misses, but its modest power is decent enough for moderate risk of use. Ironically, Charizard cannot learn Fly in the original Pokémon Red and Blue versions despite its Flying secondary type, as this would have made him the starter Pokémon capable of learning the most HM moves, causing players to overcentralize in it. This was fixed in Pokémon Yellow, and Charizard has been able to learn Fly in every game since.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Rising Cyclone: Doesn't travel as high, but sucks in and launches foes.
  2. Fly High: Increased flight distance, but cannot deal any damage.

Use by other Pokémon

  • Moltres - Comparable to Charizard's fly, as Moltres will fly straight upwards, inflicting flame damage and very high knockback to anyone that touches it.
  • Mew, Celebi & Jirachi - The Smash Bros. Dojo lists these three Pokémon as using the move Fly, but while they are flying away, they are not attacking, just dropping collectibles as they leave the stage (CD's, Trophies and Stickers, respectively). Of these three Pokémon, only Mew can learn Fly in the Pokémon games.