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Falco (SSB4)/Forward smash

< Falco (SSB4)
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Hitbox visualization showing Falco's forward smash.

OverviewEdit

Falco performs a two-handed overhead swipe. This is Falco's strongest attack if hit clean, KOing as early as 70% when fully charged. It also has decent range and transcendent priority. However, it has somewhat notable startup and high ending lag, making it easy to punish and often requiring a hard read to successfully land. The late hit has low SDI capacity and no transcendent priority, but also low hitlag and low power.

As a result, this move is used almost exclusively as a punish. It is also forgone in favour of his faster KO moves, such as up smash and back aerial.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 15% 0   42 90 0 2.2 15 0.0 1.5 -1.0 1.0x 1.0x 0%               Slash  
1 0 15% 0   42 93 0 3.0 15 4.0 1.8 -1.0 1.0x 1.0x 0%               Slash  
2 0 15% 0   42 96 0 4.0 15 8.0 2.2 -1.0 1.0x 1.0x 0%               Slash  
Late hit
0 0 10% 0   30 90 0 6.0 0 0.0 5.0 12.0 0.3x 0.5x 0%               Slash  

TimingEdit

Charges between 12-13
Clean hit 17-19
Late hit 20
Interruptible 49
Animation length 49
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible