Event 37: The Pirate Airship

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An Airship is a large, propeller and Rocket Engine-driven ship that can soar through the sky. Airships are most commonly equipped with cannons, Bullet Bills and Bob-ombs. One airship, featured in Discovery Wars 2., Super Doki 3D Land, and Discovery Wars 4. is commonly used by The Phaazonians and the Occasionaly The Raiders(Before Discovery Wars 3), and Kidnapped Items Or Persons Are usually kept captive here until Doki and his friends storm the airship late in the game, at which point They gets taken away to The Leaviathon.

History

Super Doki/Discovery Wars series

Doki Adventure 3

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An Airship taking off in the Doki Adventure All-Stars version of '"Doki Adventure. 3.
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Artwork of an Airship in Doki Adventure. 3.

Airships first appeared in Doki Adventure. 3, where several Airships are used by the Hoppers in their invasion of the Aether. Doki or Fico would need to avoid the various obstacles and the Rocky Wrench crew of an Airship to reach its main cabin, where the Airship's captain could be fought. If Doki or Fico failed to conquer an Airship, it would fly away to another location on the world map. However, if the Airship was weighed down by an Anchor, it would be unable to do so. After the magic wand is secured, the Airship vanishes, and Doki falls down into the castle and gives the scepter back to the king. It may indicate the Airship is a creation of magic, although it is also likely that the wand transported him back to above the World's castle. In the original NES version, the Hoppers' Airships (and the Sky Temple Grounds air force) and the sky backgrounds were given varying colors: brown with a light blue background for Larry and Roy, green with a dark blue background for Morton, blue with a yellow background for Kitts, gold with a light green background for Iggy, blue with a light blue background for Lemmy, turquoise with a yellow background for Ludwig, and brown with a black background for King Phaz's air force. These were changed in the remakes, which depicted them with the standard brown color as well as a stormy background.

Template:Multiple image King Phaz's air force was composed of either 18 aircraft (NES/SNES versions) or 15 aircraft (GBA version), including one cargo loader and a command ship manned by Johan.


Doki Adventure 4

In Doki Adventure 4, a crashed, ruined Airship from Doki Adventure. 3, named the Sunken Ghost Ship, can be explored in Soda LakeAs confirmed in It is haunted with Boos and filled with water. Completion of this sunken Airship is necessary to unlock the [[Valley of The King]'s entrance. There are a few Bill Blasters that are functional.


Discovery Wars 2

An airship also appears at the beginning of Discovery Wars 2, where Johan. and the Hoppers carry off The Light Of Aether in it. The Airships in this game did not feature any Bullet Bills, even though Bullet Bills are common enemies on Airships in other JD titles. Doki and his friends end up chasing it throughout the game, with the airship dropping one of the Hoppers off at the world's tower. Upon defeating the Hopper at the castle at the end of each world, Mario and company walk outside to see Johan boarding the airship and taking off, with The Light On the deck. In Worlds 4 and 6, however, Johan gets left behind by the airship, and he gets chased back into it by Doki and the gang, who board it as well. Each time a battle ensued between Doki and Johan, after which Johan destroys the floor and dumps Doki and his friends back outside to continue the pursuit. (NOTE: when an airship level is complete, an anchor will be left behind showing world Template:World instead of Template:World.)

Finally, at World 8, Isabella is sent out to the tower to stop the heroes while the airship flies to the end of the world by itself with no castle in sight. Upon her defeat, Issabela returns to the airship, which Doki and his friends subsequently board by themselves. After one last battle with Johan, Doki and friends finally find The Light on the deck, but Issabella intervenes and steals It away. Their goal now relocated to Mt.Levathin, Doki and company abandon the airship for the remainder of the game.

The airship's general appearance stays the same throughout the game, yet each time the heroes fight Johan, it is completely different on the inside.


Super Doki 3D Land

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An Airship in Super Doki 3D Land.

Airships appear in the Nintendo 3DS game Super Mario 3D Land. One of these vehicles are owned by Jacob and Issabela. They come with new features such as Skewers added. After defeating Them in the airship, the player has to keep walking to the Goal Pole instead of ending the level immediately after defeating the boss, as in previous games, as these bosses actually disappear, leaving their coins behind and a Warp Pipe will appear. In some of the levels of the secret worlds, the Airships simply require that the player reach the goal, with only one Airship level having Jacob And Issabella as mandatory bosses (although in another Airship level, the player can fight Jacob by accessing a pipe, the fight on that level is completely optional, and only acts as a shortcut to the other ship barring somersaulting through a brick barrier).


Discovery Wars 4

Airships return in New Super Mario Bros. U. This time, every Hopper has a personalized airship, with the former seven having their faces on the bow, and their shells on the top and each having specific designs.

The Hopper's boss battles take place inside their airships (or in the case of Roy Hop and Ludwig von Hop, on the crow's nest of their airships), and the player must use a cannon to shoot their way in there. After the player defeats a Hopper, Mario will jump on that Hopper's airship, causing it to smoke, go out of control, and finally crash.

KP's flagship is used as a setting for Three courses.', they are auto-scrolling levels with Johan fought in the end. The first time is in the beginning of Soda Jungle, in The Mighty Cannonship, which takes place on the deck, then the underwater cabin, and ends with a boss fight against Johan. in a submarine Jally Clown Car. The second time is at the end of Meringue Clouds, right after Ludwig's Clockwork Castle. Unlike the other airship courses in the series, Boarding the Airship starts on the ground, working its way up to the bottom of the airship, to a boss fight with Johan in his armed Jally Clown Car. At the very end of this course, Johan accidentally damages the flagship, and crashes it right outside the Great Temple.

Gallery

Media

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Names in other languages

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References

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