Edge sweet spot: Difference between revisions

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#REDIRECT [[Edge#Edge sweet spot]]
{{disambig2|the furthest point from which a character can grab a ledge|the most effective area of a hitbox|sweet spot (hitbox)}}
The '''edge sweet spot''' of a [[ledge]] is the furthest point from the edge of a [[platform]] at which a character can still grab the edge. This is normally in reference to a [[recovery]] move such as an [[up special move]]. This distance varies for different characters, with some characters - such as [[Captain Falcon (SSBM)|Captain Falcon]] and [[Ganondorf (SSBM)|Ganondorf]] in ''[[Super Smash Bros. Melee]]'' - being unable to edge sweetspot. Other characters, such as [[Dr. Mario (SSBM)|Dr. Mario]], can edge sweetspot from far away.
 
In ''[[Super Smash Bros. Brawl]]'', there are auto-sweetspot specials that allow certain characters to cancel the animation for grabbing the ledge and then can sweetspot the ledge at any direction the character looks. However, not all specials, like [[Corkscrew]], can auto-sweetspot the ledge.
 
Players try to edge sweet spot when recovering to make [[edge-guarding]] more difficult, and therefore [[guard break]]ing easier. Sweet spotting avoids most ground attacks by recovering too low to be hit, and if they are hit it makes [[tech#Wall tech|ledge-teching]] much easier. It also offers the standard advantages of grabbing a ledge such as [[invincibility frame]]s. However, edge sweet spotters are vulnerable to [[edge-hogging]].
 
==External links==
*[http://www.youtube.com/watch?v=UEz1Q7DpOU0 "Brawl ledges are silly" video by kupo150 on YouTube]
 
[[Category:Game Physics]]

Latest revision as of 15:30, November 28, 2018