Edge sweet spot: Difference between revisions

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The '''sweet spot''' of a ledge is the furthest point from the edge at which a character can still grab the edge. This is normally in reference to a [[recovery]] move such as [[up B]]. This distance varies for different characters, with some characters such as [[Captain Falcon (SSBM)| Captain Falcon]] and [[Ganondorf (SSBM)| Ganondorf]] being unable to sweetspot. Other characters such as [[Dr. Mario (SSBM)| Dr. Mario]] can sweetspot from far away.
#REDIRECT [[Edge#Edge sweet spot]]
 
Players try to sweet spot the edge when recovering to make [[edge-guarding]] more difficult. Sweet spotting avoids most ground attacks by recovering too low to be hit, and if they are hit it makes [[Wall tech | ledge-teching]] much easier. It also offers the standard advantages of grabbing a [[ledge]] such as invincibility frames.
 
==See Also==
*[[Recovery]]
 
[[Category:Terms]]

Latest revision as of 15:30, November 28, 2018