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Ditto match: Difference between revisions

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==Strategies==
==Strategies==
Strategies for a ditto match often vary greatly from the character's normal strategy. This is especially the case for characters such as [[Marth]] or [[Jigglypuff]], whose strategies rely on an advantage in [[range]], mobility, or attack speed; this variation is removed during a ditto match. Another example would be in a ''[[Super Smash Bros.]]'' Captain Falcon ditto match, where even low ranked Captain Falcons can take out top people due to incredibly easy combos. Also in ''SSB'' [[Yoshi]] ditto matches, [[DJC]]'ing isn't as common.
Strategies for a ditto match often vary greatly from the character's normal strategy. An example would be a {{SSBM|Marth}} ditto match; as both players have access to Marth's long, far-reaching sword, neither player receives an advantage, as well as making approaching considerably more difficult. Another example would be in a ''[[Super Smash Bros.]]'' Captain Falcon ditto match; due to Captain Falcon's incredible combo ability and his propensity to getting combo'd, the match ends up taking advantage of player flaws more frequently than usual.
 
A general strategy is to be unpredictable at all times and use experience with a character (knowing combos or recovery strategies) against the other player. [[Snake]] is a good example of this; in a mirror match of the two, the players have to use projectiles in such ways to make the stage difficult to navigate.


A general strategy is to be unpredictable at all times and use experience with a character (knowing combos or recovery strategies) against the other player. [[Snake]] is a good example of this, as using explosives in different ways can make the battle confusing for the other player.
==See also==
==See also==
[[Matchup]]
[[Matchup]]


[[Category:Terms]]
[[Category:Terms]]

Revision as of 01:04, February 5, 2012

A ditto match or a mirror match is a match where both players choose the same character. They are different from other matches in that neither player has a match-up or stage advantage over the other player. The name comes from the definition of 'ditto', which means 'the same'. Ditto matches occur at times during tournaments.

Strategies

Strategies for a ditto match often vary greatly from the character's normal strategy. An example would be a Marth ditto match; as both players have access to Marth's long, far-reaching sword, neither player receives an advantage, as well as making approaching considerably more difficult. Another example would be in a Super Smash Bros. Captain Falcon ditto match; due to Captain Falcon's incredible combo ability and his propensity to getting combo'd, the match ends up taking advantage of player flaws more frequently than usual.

A general strategy is to be unpredictable at all times and use experience with a character (knowing combos or recovery strategies) against the other player. Snake is a good example of this; in a mirror match of the two, the players have to use projectiles in such ways to make the stage difficult to navigate.

See also

Matchup