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Diddy Kong (SSB4)/Forward throw

< Diddy Kong (SSB4)
Revision as of 09:30, February 15, 2021 by SuperSqank (talk | contribs) (→‎Throw Data)
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Hitbox visualization showing Diddy Kong's forward throw.

OverviewEdit

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Throw DataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 9%   Forwards 69 65 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 17.8 18.4 18.5 18.7 18.9 19 19.1 19.2 19.4 19.5 19.9 20 20.1 20.3 20.4 20.5 20.6 20.7 20.8 20.9 21 21.2 21.3 21.4 21.6 21.7 21.8 22.3 22.6 22.9 23.2 24
Interruptible 27.04 27.97 28.13 28.44 28.75 28.9 29.06 29.21 29.52 29.68 30.3 30.45 30.61 30.92 31.07 31.23 31.38 31.54 31.69 31.85 32 32.31 32.47 32.62 32.93 33.09 33.24 34.02 34.48 34.95 35.41 36.65
Animation length 44.68 46.24 46.5 47.02 47.54 47.8 48.06 48.32 48.84 49.1 50.14 50.4 50.66 51.18 51.44 51.7 51.96 52.22 52.48 52.74 53 53.52 53.78 54.04 54.56 54.82 55.08 56.38 57.16 57.94 58.72 60.8
Min (Jigglypuff)                                                                                                                         
                                                                                                                       
Baseline                                                                                                                         
                                                                                                                       
Max (Bowser)                                                                                                                         
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible