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'''Counterpicking''' is the act of choosing a [[character]] or [[stage]] in order to have the advantage on your opponent in the next round.
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{{disambig2|the act of counterpicking|information on and examples of counterpick stages|Stage legality}}
'''Counterpicking''' is the act of choosing a [[character]] or [[stage]] in order to have the advantage on the opponent in the next round.


Character counterpicks may be made after a lost match in a [[tournament legal|tournament ruleset]]. For example, after losing to a [[Jigglypuff (SSBM)|Jigglypuff]] player in [[Melee]], a smasher might counterpick with [[Fox (SSBM)|Fox]]. Fox counters Jigglypuff because his [[up smash]] and [[up aerial]] are his best killers, and Jigglypuff will die from said moves at around 55% since it is a light and floaty character.
Character counterpicks may be made after losing a match in a [[tournament legal|tournament ruleset]], with most tournaments allowing the losing player to pick their character after the winning player, in what is known as "slob picks". For example, after losing to a {{SSBM|Jigglypuff}} player in ''[[Super Smash Bros. Melee]]'', a smasher might counterpick with {{SSBM|Fox}} if the opponent chooses to stay as Jigglypuff. Fox soft counters Jigglypuff because although he is more susceptible to [[Rest]] setups than most other characters, he in return possesses faster movement options and equally as powerful options to [[KO]] Jigglypuff; his [[up smash]] and [[up aerial]], which are his best KO moves, can KO Jigglypuff at as low as 55% [[damage]] since Jigglypuff is a light and floaty character.


Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in SSBM, a player may counterpick [[Mute City]] when playing against [[Falco (SSBM)|Falco]], as most of the time the stage presents unfavourable conditions for Falco's recovery. Or, a [[Marth (SSBM)|Marth]] player may counterpick [[Yoshi's Story]], as it is a small stage with close-together platforms - things which work very well with Marth's playstyle (easy tippers and less projectile distance available). Stage counterpicks are often regulated by [[Dave's Stupid Rule]].
Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in ''Melee'', a {{SSBM|Fox}} player may counterpick [[Pokémon Stadium]] against various characters, as the stage is large enough for said character to laser [[camp]] and exploit fast movement options, and the low ceiling on the stage greatly benefits Fox's vertical finishers. Alternatively, a {{SSBM|Marth}} player may counterpick [[Final Destination]] against fastfallers, as the lack of platforms for the enemy to escape pressure allows Marth to chain grab or tech chase them without fail. Stage counterpicks are often regulated by [[Dave's Stupid Rule]] or one of its variants.


'''Brawl Stage Counterpicks'''|Reference: http://www.smashboards.com/showthread.php?t=187501
 
'''Bowser'''
Best: Norfair, Battlefield, Castle Siege
Worst: Jungle Japes, Brinstar
'''Captain Falcon'''
Best: Battlefield, Pokemon Stadium 1, Norfair
Worst: Final Destination, Smashville, Jungle Japes
'''Charizard'''
Best:  Halberd, Pokemon Stadium 1, Castle Siege
Worst: Battlefield, Norfair, Final Destination
'''Diddy Kong'''
Best: Final Destination, Battlefield, Smashville
Worst: Norfair, Brinstar, Rainbow Cruise
'''Donkey Kong'''
Best: Brinstar, Jungle Japes
Worst: Frigate Orpheon, Rainbow Cruise
'''Falco'''
Best: Jungle Japes, Final Destination
Worst: Norfair, Rainbow Cruise, Luigi's Mansion
'''Fox'''
Best: Smashville, Final Destination
Worst: Delfino Plaza, Lylat Cruise, Luigi's Mansion
'''Game & Watch'''
Best: Rainbow Cruise, Green Greens
Worst: Final Destination, Yoshi's Island (Brawl), Luigi's Mansion
'''Ganondorf'''
Best: Pirate Ship, Norfair, Brinstar
Worst: Rainbow Cruise, Port Town Aero Drive
'''
Ice Climbers'''
Best: Final Destination, Smashville, Pictochat
Worst: Rainbow Cruise
'''Ike'''
Best: Green Greens, Pirate Ship
Worst: Jungle Japes, Frigate Orpheon, Luigi's Mansion
'''Ivysaur'''
Best: Green Greens, Norfair
Worst: Rainbow Cruise, Frigate Orpheon, Port Town Aero Drive
'''Jigglypuff'''
Best: Jungle Japes, Frigate Orpheon, Smashville
Worst: Battlefield
'''King Dedede'''
Best: Green Greens, Pokemon Stadium 1, Delfino Plaza
Worst: Jungle Japes, Brinstar, Norfair
'''Kirby'''
Best: Jungle Japes, Rainbow Cruise, Pokemon Stadium 1
Worst: Pirate Ship, Yoshi's Island (Melee)
'''Link'''
Best: Rainbow Cruise, Norfair, Smashville
Worst: Frigate Orpheon, Jungle Japes
'''Lucario'''
Best: Luigi's Mansion, Jungle Japes, Frigate Orpheon
Worst: Green Greens, Rainbow Cruise
'''Lucas'''
Best: Norfair, Brinstar, Luigi's Mansion
Worst: Lylat Cruise, Yoshi's Island
'''Luigi'''
Best: Brinstar, Norfair, Frigate Orpheon
Worst: Final Destination, Jungle Japes
'''Mario'''
Best: Yoshi's Island, Smashville, Battlefield
Worst: Jungle Japes, Pirate Ship
'''Marth'''
Best: Battlefield, Delfino Plaza
Worst: Brinstar, Jungle Japes
'''Meta Knight'''
Best: Luigi's Mansion, Rainbow Cruise, Delfino Plaza
Worst: Yoshi's Island (Melee), Green Greens, Final Destination
'''Ness'''
Best: Delfino Plaza, Brinstar, Pirate Ship
Worst: Yoshi's Island, Yoshi's Island (Melee)
'''Olimar'''
Best: Luigi's Mansion, Norfair
Worst: Rainbow Cruise, Jungle Japes, Frigate Orpheon
'''Peach'''
Best: Jungle Japes, Luigi's Mansion, Brinstar
Worst: Lylat Cruise, Rainbow Cruise
'''Pikachu'''
Best: Norfair, Final Destination
Worst: Luigi's Mansion
'''Pit'''
Best: Norfair, Lylat Cruise, Final Destination
Worst: Pokemon Stadium 1
'''R.O.B.'''
Best: Frigate Orpheon, Luigi's Mansion, Jungle Japes
Worst: Distant Planet, Norfair, Brinstar
'''Samus'''
Best: Battlefield, Final Destination
Worst: Jungle Japes, Yoshi's Island
'''Sheik'''
Best: Battlefield, Halberd
Worst: Jungle Japes
'''Snake'''
Best: Norfair, Halberd, Smashville
Worst: Jungle Japes, Rainbow Cruise
'''Sonic'''
Best: Rainbow Cruise, Yoshi's Island
Worst: Brinstar
'''Squirtle'''
Best: Delfino Plaza, Battlefield, Norfair
Worst: Jungle Japes, Pokemon Stadium 2, Pictochat
'''Toon Link'''
Best: Rainbow Cruise, Pirate Ship
Worst: Castle Siege, Luigi's Mansion
'''Wario'''
Best: Rainbow Cruise, Jungle Japes, Frigate Orpheon
Worst: Final Destination
'''Wolf'''
Best: Smashville, Yoshi's Island
Worst: Lylat Cruise
'''Yoshi'''
Best: Halberd, Final Destination, Rainbow Cruise
Worst: Jungle Japes, Green Greens, Frigate Orpheon
'''Zelda'''
Best: Smashville, Battlefield, Luigi's Mansion
Worst: Lylat Cruise, Delfino Plaza, Halberd
'''Zero Suit Samus'''
Best: Pokemon Stadium 1, Lylat Cruise, Battlefield,
Worst: Jungle Japes, Frigate Orpheon, Castle Siege
[[Category:Terms]]
[[Category:Terms]]
[[Category:Unofficial lingo]]
[[Category:Competitive play]]

Latest revision as of 03:41, June 6, 2021

This article is about the act of counterpicking. For information on and examples of counterpick stages, see Stage legality.

Counterpicking is the act of choosing a character or stage in order to have the advantage on the opponent in the next round.

Character counterpicks may be made after losing a match in a tournament ruleset, with most tournaments allowing the losing player to pick their character after the winning player, in what is known as "slob picks". For example, after losing to a Jigglypuff player in Super Smash Bros. Melee, a smasher might counterpick with Fox if the opponent chooses to stay as Jigglypuff. Fox soft counters Jigglypuff because although he is more susceptible to Rest setups than most other characters, he in return possesses faster movement options and equally as powerful options to KO Jigglypuff; his up smash and up aerial, which are his best KO moves, can KO Jigglypuff at as low as 55% damage since Jigglypuff is a light and floaty character.

Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in Melee, a Fox player may counterpick Pokémon Stadium against various characters, as the stage is large enough for said character to laser camp and exploit fast movement options, and the low ceiling on the stage greatly benefits Fox's vertical finishers. Alternatively, a Marth player may counterpick Final Destination against fastfallers, as the lack of platforms for the enemy to escape pressure allows Marth to chain grab or tech chase them without fail. Stage counterpicks are often regulated by Dave's Stupid Rule or one of its variants.