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Counterpick: Difference between revisions

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'''Counterpicking''' is the act of choosing a [[character]], often a [[Counter (match-up)]], in order to have the advantage on a character that your opponent has chosen.  A counterpick may be made after a lost match in a [[tournament legal|tournament ruleset]].  For example, after losing to a [[Jigglypuff (SSBM)|Jigglypuff]] player in [[Melee]], a smasher might [[counterpick]] with [[Fox McCloud (SSBM)|Fox]].  Fox counters Jigglypuff because Fox's [[up smash]] and [[up aerial]] are his best killers.  Jigglypuff will die from said moves at around 55% since it is a lighter character.
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{{disambig2|the act of counterpicking|information on and examples of counterpick stages|Stage legality}}
'''Counterpicking''' is the act of choosing a [[character]] or [[stage]] in order to have the advantage on the opponent in the next round.


==Stage Counterpick==
Character counterpicks may be made after losing a match in a [[tournament legal|tournament ruleset]], with most tournaments allowing the losing player to pick their character after the winning player, in what is known as "slob picks". For example, after losing to a {{SSBM|Jigglypuff}} player in ''[[Super Smash Bros. Melee]]'', a smasher might counterpick with {{SSBM|Fox}} if the opponent chooses to stay as Jigglypuff. Fox soft counters Jigglypuff because although he is more susceptible to [[Rest]] setups than most other characters, he in return possesses faster movement options and equally as powerful options to [[KO]] Jigglypuff; his [[up smash]] and [[up aerial]], which are his best KO moves, can KO Jigglypuff at as low as 55% [[damage]] since Jigglypuff is a light and floaty character.


Another form of counterpicking is [[stage]] counterpicking.  This is mostly done based on the character that someone has chosen. For example, a [[Marth]] player will often pick the small [[Yoshi's Story (stage)|Yoshi's Story]] because one of Marth's greatest shortcomings is his inability to fire any projectiles and his defense against them.  This small stage will give characters that have projectiles less distance to fire them.  This stage also favors non-projectile characters because the platforms are all close together, allowing non-projectile characters to close the gap much easier/faster. This stage also allows Marth to stand on the main platform, and use his forward smash to either side (having the tip of the sword connect with any characters on the bottom two platforms), giving him a huge advantage as the sweetspot of his sword reaches all of the bottom platforms.
Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in ''Melee'', a {{SSBM|Fox}} player may counterpick [[Pokémon Stadium]] against various characters, as the stage is large enough for said character to laser [[camp]] and exploit fast movement options, and the low ceiling on the stage greatly benefits Fox's vertical finishers. Alternatively, a {{SSBM|Marth}} player may counterpick [[Final Destination]] against fastfallers, as the lack of platforms for the enemy to escape pressure allows Marth to chain grab or tech chase them without fail. Stage counterpicks are often regulated by [[Dave's Stupid Rule]] or one of its variants.


Stage counterpicking can also mean that a player will choose a stage that is not suited well for their opponent's character.  A good example of this can be seen when a player chooses [[Mute City]] when playing against [[Falco]].  When the platform is flying through the air, the ledges are not able to be grabbed and coupled with Falco's short-distance [[Up B]] move and predictable [[Forward B]], it presents unfavorable conditions for a Falco trying to return to the stage after being knocked off.  Stage counterpicks are often regulated by [[Dave's Stupid Rule]].
==Lol==
CROKET9411 (2:21:27 PM): OKAY
CROKET9411 (2:21:29 PM): WE PLAY
CROKET9411 (2:21:33 PM): I WIN, YOU LOSE.
CROKET9411 (2:21:45 PM): AFTER THE MATCH, I PICK MY CHARACTER
CROKET9411 (2:21:49 PM): THEN YOU PICK
CROKET9411 (2:21:53 PM): YOUR CHARACTER.
From teh 813s (2:21:56 PM): Wait .
CROKET9411 (2:21:59 PM): .........
From teh 813s (2:22:05 PM): You pick your character first ?
CROKET9411 (2:22:07 PM): YES.
CROKET9411 (2:22:11 PM): WINNER PICKS FIRST
From teh 813s (2:22:19 PM): Can i be the same player ?
CROKET9411 (2:22:22 PM): Yes.
From teh 813s (2:22:30 PM): Okay ,
continue .
CROKET9411 (2:22:51 PM): AFTER WE PICK CHARACTERS, YOU CAN PICK ANY STAGE (That's tournament legal)
CROKET9411 (2:22:54 PM): THEN WE PLAY
From teh 813s (2:23:06 PM): Okay ...
next ...
CROKET9411 (2:23:13 PM): THEN IF YOU WIN.
CROKET9411 (2:23:26 PM): YOU PICK YOUR CHARACTER,
CROKET9411 (2:23:31 PM): THEN I PICK MY CHARACTER.
CROKET9411 (2:23:38 PM): THEN I CHOOSE STAGE. AND WE PLAY AGAIN.
<center>From teh 813s (2:23:47 PM): I get it now .
[[Category:Terms]]
[[Category:Terms]]
[[Category:Unofficial lingo]]
[[Category:Competitive play]]

Latest revision as of 03:41, June 6, 2021

This article is about the act of counterpicking. For information on and examples of counterpick stages, see Stage legality.

Counterpicking is the act of choosing a character or stage in order to have the advantage on the opponent in the next round.

Character counterpicks may be made after losing a match in a tournament ruleset, with most tournaments allowing the losing player to pick their character after the winning player, in what is known as "slob picks". For example, after losing to a Jigglypuff player in Super Smash Bros. Melee, a smasher might counterpick with Fox if the opponent chooses to stay as Jigglypuff. Fox soft counters Jigglypuff because although he is more susceptible to Rest setups than most other characters, he in return possesses faster movement options and equally as powerful options to KO Jigglypuff; his up smash and up aerial, which are his best KO moves, can KO Jigglypuff at as low as 55% damage since Jigglypuff is a light and floaty character.

Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in Melee, a Fox player may counterpick Pokémon Stadium against various characters, as the stage is large enough for said character to laser camp and exploit fast movement options, and the low ceiling on the stage greatly benefits Fox's vertical finishers. Alternatively, a Marth player may counterpick Final Destination against fastfallers, as the lack of platforms for the enemy to escape pressure allows Marth to chain grab or tech chase them without fail. Stage counterpicks are often regulated by Dave's Stupid Rule or one of its variants.