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Cloud (SSBU)/Forward smash

< Cloud (SSBU)
Revision as of 21:53, August 1, 2022 by DrakRoar (talk | contribs) (→‎Hitboxes)
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Hitbox visualization for Cloud's forward smash
Hitbox visualization showing Cloud's forward smash.
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OverviewEdit

Update HistoryEdit

  7.0.0

  •   The set knockback of one of the hitboxes of forward smash's second hit was reduced (90 → 80), making it less likely to knock opponents out of the final hit.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Forward 30 30 25   4.5 top 0.0 9.0 10.0 to 6.5 1.5× 0.0× 0%               Cloud Smash 01   All All            
1 0 0 3.0% 0   Forward 0 100 10   4.5 top 0.0 9.0 16.0 to 6.5 1.5× 0.0× 0%               Cloud Smash 01   All All            
2 0 0 3.0% 0   Forward 0 100 10   4.5 top 0.0 9.0 10.0 to 6.5 1.5× 0.0× 0%               Cloud Smash 01   All All            
3 0 0 3.0% 0   Forward 0 100 10   4.5 top 0.0 9.0 16.0 to 6.5 1.5× 0.0× 0%               Cloud Smash 01   All All            
Hit 2
0 0 0 3.0% 0   Forward 0 100 80   2.5 top 0.0 9.0 5.0 1.5× 0.5× 0%               Cloud Smash 02   All All            
1 0 0 2.0% 0   Forward 0 100 50   5.2 top 0.0 9.0 10.0 to 6.5 1.5× 0.5× 0%               Cloud Smash 02   All All            
2 0 0 4.0% 0   Forward 0 100 10   5.2 top 0.0 9.0 16.0 to 6.5 1.5× 0.5× 0%               Cloud Smash 02   All All            
Hit 3
0 0 0 13.0% 0   Forward 42 115 0   5.5 top 0.0 9.0 10.0 to 6.5 1.8× 1.0× 0%               Cloud Smash 03   All All            
1 0 0 12.0% 0   Forward 42 115 0   5.5 top 0.0 9.0 16.0 to 6.5 1.8× 1.0× 0%               Cloud Smash 03   All All            

TimingEdit

Charges between 5-6
Hit 1 19
Hit 2 24
Hit 3 28
Interruptible 67
Animation length 78
                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible