Category talk:Game physics: Difference between revisions

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m (EXemplary Logic moved page Category talk:Game Physics to Category talk:Game physics: Capitalization correction)
(Yeah, I just had a similar idea.)
 
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I'm thinking of splitting this into "character physics" and "attack physics."  My intent in creating this category was to link things like "traction," "weight" and "falling speed," but these things don't connect with "invincibility frames" or "set knockback."  Any takers?  {{User:MaskedMarth/sig}} <small>23:30, January 22, 2007 (GMT)</small>
I'm thinking of splitting this into "character physics" and "attack physics."  My intent in creating this category was to link things like "traction," "weight" and "falling speed," but these things don't connect with "invincibility frames" or "set knockback."  Any takers?  {{User:MaskedMarth/sig}} <small>23:30, January 22, 2007 (GMT)</small>
: I just came up with a similar idea to create a "character attributes" subcategory, so sure. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 01:45, 6 February 2015 (EST)

Latest revision as of 02:45, February 6, 2015

I'm thinking of splitting this into "character physics" and "attack physics." My intent in creating this category was to link things like "traction," "weight" and "falling speed," but these things don't connect with "invincibility frames" or "set knockback." Any takers? MaskedMarth (t c) 23:30, January 22, 2007 (GMT)

I just came up with a similar idea to create a "character attributes" subcategory, so sure. --Luigifan18 (talk) 01:45, 6 February 2015 (EST)