Hitbox visualization for Captain Falcon's pummel
Hitbox visualization showing Captain Falcon's pummel.

OverviewEdit

Captain Falcon knees the opponent. Its hitbox possesses a significant disjoint, making non-grabbed players surprisingly easy to hit. Hitbox starts on frame one.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.3% 0   Forward 0 100 30   6.2 top 0.0 10.0 12.0 2.1× 1.0× 0%               Kick   All All            

TimingEdit

Hitbox 1
Interruptible 7
Animation length 13
                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible