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Captain Falcon (SSBM)/Neutral special

This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Falcon Punch.

OverviewEdit

 
Falcon Punch in Melee.

Captain Falcon's neutral special in Melee is Falcon Punch. After about a second (52 frames) of charging the move up, Captain Falcon unleashes a powerful, flaming punch in the shape of a falcon. The attack sends enemies flying upon contact, but leaves Captain Falcon vulnerable to certain attacks. This attack is very rarely used in competitive situations. Due to the high starting and end lag, it is very predictable and easily punished by experienced players. However, it is an integral part to the Sacred Combo, and is sometimes used in "hard read" situations.

Slower than in the last game, Falcon Punch has three different hitboxes, dependent on distance. When it is used in the air, all hitboxes deal slightly higher knockback and the sweetspots are larger.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Grounded
0 0 27% 0   30 102 0 3.906 45 2.3436 0.0 0.0             Kick
1 0 25% 0   30 102 0 3.5154 45 -2.3436 0.0 0.0             Kick
2 0 23% 0   30 102 0 4.8825 47 3.906 0.0 0.0             Kick
Aerial
0 0 27% 0   40 102 0 5.2731 45 2.3436 0.0 0.0             Kick
1 0 25% 0   40 102 0 4.6872 45 -2.3436 0.0 0.0             Kick
2 0 23% 0   40 102 0 4.8825 47 3.906 0.0 0.0             Kick

TimingEdit

Hitbox 52-56
Animation length 99
                                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox