Captain Falcon (SSB)/Forward aerial: Difference between revisions
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MHStarCraft (talk | contribs) (New Page: {{ArticleIcons|ssb=y}} ==Overview== Captain Falcon does two kicks in the direction he's facing, doing 10% damage on the first kick and 12% damage on the second kick for a total of 22% ...) |
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==Overview== | ==Overview== | ||
[[File:Captain Falcon Forward Aerial Hitboxes Smash 64.gif|thumb|The hitboxes of Captain Falcon's fair.]] | |||
Captain Falcon does two kicks in the direction he's facing, doing 10% damage on the first kick and 12% damage on the second kick for a total of 22% if they connect and doing some shield stun. This move is similar to its appearance as a nair in ''Melee'' and ''Brawl'', except it has slightly more power and he might move slightly forward. The fair is also useful for spacing, and it will be quite safe to do so. It also has some use in combos as well, with his uair, dair, nair, and grab being solid choices for follow ups while on offstage, he can follow with a Falcon Kick or dair (a [[Ken combo]] variation) to spike an opponent, or another fair. | Captain Falcon does two kicks in the direction he's facing, doing 10% damage on the first kick and 12% damage on the second kick for a total of 22% if they connect and doing some shield stun. This move is similar to its appearance as a nair in ''Melee'' and ''Brawl'', except it has slightly more power and he might move slightly forward. The fair is also useful for spacing, and it will be quite safe to do so. It also has some use in combos as well, with his uair, dair, nair, and grab being solid choices for follow ups while on offstage, he can follow with a Falcon Kick or dair (a [[Ken combo]] variation) to spike an opponent, or another fair. | ||
Revision as of 09:38, August 4, 2013
Overview
Captain Falcon does two kicks in the direction he's facing, doing 10% damage on the first kick and 12% damage on the second kick for a total of 22% if they connect and doing some shield stun. This move is similar to its appearance as a nair in Melee and Brawl, except it has slightly more power and he might move slightly forward. The fair is also useful for spacing, and it will be quite safe to do so. It also has some use in combos as well, with his uair, dair, nair, and grab being solid choices for follow ups while on offstage, he can follow with a Falcon Kick or dair (a Ken combo variation) to spike an opponent, or another fair.