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Bonus (mode): Difference between revisions

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{{disambig2|the mode|the points given at the ends of matches|Bonus points}}
[[File:Melee Bonus Match.png|thumb|250px|right|A result from a Bonus match in ''Melee''.]]
'''Bonus''' is a type of [[vs. mode]] match in which the winner is determined by the amount of points they have obtained via [[Bonus points|Bonuses]]. It only appears in ''[[Super Smash Bros. Melee]]''; it does not return in ''Brawl'' due to the game's lack of bonuses.  
'''Bonus''' is a type of [[vs. mode]] match in which the winner is determined by the amount of points they have obtained via [[Bonus points|Bonuses]]. It only appears in ''[[Super Smash Bros. Melee]]''; it does not return in ''Brawl'' due to the game's lack of bonuses.  



Revision as of 23:41, August 10, 2013

A result from a Bonus match in Melee.

Bonus is a type of vs. mode match in which the winner is determined by the amount of points they have obtained via Bonuses. It only appears in Super Smash Bros. Melee; it does not return in Brawl due to the game's lack of bonuses.

Gameplay

In general, gameplay can be treated somewhat similar as a Time match, as KOs add points and being KO'd subtracts them. However there are several bonuses that players may choose to pursue instead of fighting normally based on their value, difficulty, and risk:

  • Many bonuses exist for playing offensively - Offensive Artist, KO Master, Beserker, and so on. Some of these are relatively large and not at all difficult (such as All Variations).
  • Defensive bonuses such as Impervious and Heavy Damage tend to be larger than offensive bonuses, but one mistake may lose all the points and result in lots of catching up to do.
  • Some bonuses are pointless or gimp the player too much and should be ignored - No R 4 U and Stiff Knees heavily limit one's options and are worth only 300 points each.
  • Some bonuses gain sizeable points on completion but activate other unwanted "anti-bonuses" should the player commit and fail, or which always activate and reduce the bonus's effective value. For example, failing to achieve Specialist will result in being given Stale Moves, while trying to get Switzerland may saddle the player with Coward and Opportunist whether they succeeed or not.
  • Various bonuses can be based on opponents' actions. Player may want to avoid giving other players Blind Eye by attacking from in front, or use horizontal attacks to avoid the chance of giving out Foresight (which is greater than the Star KO bonus the attacker gets).