Bayonetta recovery frames

From SmashWiki, the Super Smash Bros. wiki
Revision as of 08:22, March 20, 2019 by Phoenix (talk | contribs)
Jump to navigationJump to search
ImageNeeded.png This article is in need of additional images.
If you have a good image for this article, upload it here.

Bayonetta's Recovery Frames are a character exclusive form of landing lag that only she has. When Bayonetta uses Witch Twist, Afterburner Kick, or Downwards Afterburner Kick, upon landing Bayonetta will receive a set number of landing frames that are determined by the combination of the three moves mentioned. In addition to this, undergoing aerial landing lag or using an airdodge may increase the Bayonetta's Recovery Frames.

Smash 4

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Bayonetta's Recovery Frames fall into several tiers: 19 frames, 20 frames, 26 frames, 30 frames, 32 frames, 40 frames, and 43 frames.

Smash Ultimate

Bayonetta's Recovery Frames return in Smash Ultimate, with some changes. The full list of Bayonetta's combinations for recovery frames are below.

First Move Second Move Third Move Forth Move Additional Stuff Recovery Frames With Dair With Dodge Up
Witch Twist 19 30 25
Afterburner Kick 20 30 20
Downwards Afterburner Kick (whiff) 20 30 20
Afterburner Kick Witch Twist 20 30 20
Witch Twist Afterburner Kick 25 30 25
Downwards Afterburner Kick 30 30 30
Afterburner Kick Afterburner Kick 30 30 30
Downwards Afterburner Kick Afterburner Kick 30 30 30
Downwards Afterburner Kick Witch Twist 30 30 30
Afterburner Kick Afterburner Kick Witch Twist 30 30 30
Downwards Afterburner Kick Afterburner Kick Witch Twist 30 30 30
Witch Twist Downwards Afterburner Kick 30 30 30
Witch Twist Afterburner Kick Afterburner Kick 30 30 30
Witch Twist Witch Twist 32 42 42
Afterburner Kick Witch Twist Witch Twist 32 42 42
Downwards Afterburner Kick Witch Twist Witch Twist 32 42 42
Downwards Afterburner Kick Afterburner Kick Witch Twist Witch Twist 32 42 42
Afterburner Kick Afterburner Kick Witch Twist Witch Twist 32 42 42
Afterburner Kick Downwards Afterburner Kick 40 40 40
Downwards Afterburner Kick Downwards Afterburner Kick 40 40 40
Afterburner Kick Downwards Afterburner Kick Witch Twist 40 40 40
Downwards Afterburner Kick Downwards Afterburner Kick Witch Twist 40 40 40
Afterburner Kick Downwards Afterburner Kick Witch Twist Witch Twist 40 40 40
Witch Twist Downwards Afterburner Kick Downwards Afterburner Kick 40 40 40
Witch Twist Afterburner Kick Downwards Afterburner Kick 40 40 40
Downwards Afterburner Kick Downwards Afterburner Kick Witch Twist Witch Twist 40 40 40
Witch Twist Witch Twist Downwards Afterburner Kick 42 42 42
Witch Twist Witch Twist Afterburner Kick 42 42 42
Witch Twist Witch Twist Afterburner Kick Afterburner Kick 42 42 42
Witch Twist Witch Twist Afterburner Kick Downwards Afterburner Kick 42 42 42
Witch Twist Witch Twist Downwards Afterburner Kick Downwards Afterburner Kick 42 42 42
Afterburner Kick Witch Twist Afterburner Kick Witch Twist 42 42 42
Downwards Afterburner Kick Witch Twist Afterburner Kick Witch Twist 42 42 42
Afterburner Kick Witch Twist Downwards Afterburner Kick Witch Twist 42 42 42
Witch Twist Downwards Afterburner Kick Witch Twist Afterburner Kick 42 42 42
Witch Twist Afterburner Kick Witch Twist Downwards Afterburner Kick 42 42 42
Witch Twist Afterburner Kick Witch Twist Afterburner Kick 42 42 42
Downwards Afterburner Kick Witch Twist Witch Twist Downwards Afterburner Kick Assumption 42 42 42
Witch Twist Downwards Afterburner Kick Witch Twist Downwards Afterburner Kick Assumption 42 42 42

Bayonetta's recovery frames fall into these tiers: 19 frames, 20 frames, 25 frames, 30 frames, 32 frames, 40 frames, and 42 frames. Aerial landing lag and airdodging bump some combinations into the next tier, but never exceed 42 frames.