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Bayonetta (SSB4)/Neutral attack/Hit 1

< Bayonetta (SSB4)‎ | Neutral attack
Revision as of 12:17, February 15, 2022 by NotPango (talk | contribs) (→‎Overview)
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Hitbox visualization showing Bayonetta's first jab.

OverviewEdit

Performs a forward strike which combos into the following neutral attacks. Since it's active on frame 9, it is the third slowest neutral attack in the game, behind King Dedede and Zelda's. The next inputs would be another hit, then another, before an infinite attack.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.5% 0   45 25 0 4.0 0 0.0 to -6.0 0.0 1.5 0.2x 1.0x 0%               Punch  
1 0 1.5% 0   30 25 0 4.0 0 0.0 to -6.0 0.0 1.5 0.2x 1.0x 0%               Punch  
2 0 1.5% 0   42 25 0 4.0 0 6.0 to -6.0 0.0 1.5 0.2x 1.0x 0%               Punch  
All hitboxes use weight-independent knockback.

TimingEdit

Hitboxes 9-12
Earliest continuable 15
Interruptible 26
Animation length 53
                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible