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Bayonetta (SSB4)/Forward aerial/Hit 2

Hitbox visualization showing Bayonetta's forward aerial 2.

Overview

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Update history

  1.1.4

  •   Forward aerial's second hit deals less damage: 2.8% → 2.2%

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2.2% 0   68 10 0 3.5 0 0.0 8.5 7.0 to 2.0 1.0x 1.0x 0%               Punch  
1 0 2.2% 0   64 10 0 3.5 0 0.0 15.5 7.0 to 2.0 1.0x 1.0x 0%               Punch  
2 0 3.3% 0   63 10 0 7.0 0 0.0 12.0 11.0 to 4.0 1.0x 1.0x 0%               Punch  
All hitboxes use weight-independent knockback.

Timing

Attack

Hitboxes 7-9
Earliest continuable 12
Ending autocancel 32-
Interruptible 32
Animation length 32
                                                               
                                                               

Landing lag

Animation length 14
                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
  
Earliest continuable point
 
Interruptible