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Bayonetta (SSB4)/Back throw

< Bayonetta (SSB4)
Revision as of 12:06, January 13, 2021 by Invisible Star (talk | contribs) (Description added.)
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Hitbox visualization showing Bayonetta's back throw.

OverviewEdit

A jumping roundhouse kick. It can be used to set-up an edge-guard with Bullet Climax at medium to high percents.

Throw and Hitbox DataEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hitbox
0 0 3% 0   60 150 0 6.0 0 0.0 17.0 -7.0 1.0x 1.0x 0%               Kick  
ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
Throw
0 6%   Standard 80 60 0 0 None       None
1 3%   Standard 40 100 0 0 None       None

TimingEdit

Invincibility 1-18
Hitbox 14
Throw Release 15
Interruptible 50
Animation length 76
                                                                                                                                                       
                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible