Hitbox visualization showing Banjo & Kazooie's up tilt.

OverviewEdit

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Kazooie props Banjo up in order for him to perform a stretch kick. It is somewhat slow on startup for a tilt attack (11 frames), but it has impressive knockback, being able to KO grounded opponents under 150%. The move also has a fairly large hitbox above Banjo, which makes it effective as both an anti-air and as a followup from down throw for a KO confirm. Despite its respectable power, it has fairly low ending lag; when combined with its vertical launch angle, this can allow it to set up juggles. However, it has a very short horizontal range, making it difficult to hit grounded opponents who aren't directly touching the duo. Unlike their other attacks, Kazooie possesses a hurtbox during this move.

Update HistoryEdit

  12.0.0

  •   It has more knockback scaling (114 → 119).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 0   Forward 42 119 0   4.4 legr 1.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Forward 42 119 0   4.6 footr 2.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 10.0% 0   Forward 42 119 0   4.4 legl 2.6 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Kazooie Hurtboxes 1-24
Hitboxes 11-14
Interruptible 32
Animation length 62
Banjo                                                                                                                             
Kazooie                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Interruptible